AI Insights · Timothy · April 2024
Top 5 Boxing Games on Android in Ecuador Q1 2024
Discover the performance trends of the top 5 boxing games on the Android platform in Ecuador during the first quarter of 2024, based on data from Sensor Tower.
Throughout Q1 2024, the top 5 boxing games on Android in Ecuador have shown varied performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on Sensor Tower data.
Boxing Star: Real Boxing Fight saw fluctuating weekly revenue, peaking at approximately $35 in mid-January and experiencing a low of $4 in late January. Download trends were more stable, with a notable spike to 2.1K downloads in the last week of February before stabilizing around 300 downloads per week in March. Active users saw a significant increase from 1.1K in early January to a peak of 4.4K in early March, before settling at 1.7K by the end of the quarter.
Real Boxing 2 experienced a steady weekly revenue with minor fluctuations, reaching $34 in the second week of January and ending the quarter with $30. Downloads showed a consistent upward trend, peaking at 3.5K in mid-March. Active users also increased steadily, from 3.7K in early January to over 5.1K by the end of March.
EA SPORTS™ UFC® Mobile 2 had minimal revenue, with only a slight peak of $18 in mid-March. Downloads surged particularly in early March, hitting a high of 10.8K weekly downloads. Active users mirrored this trend, with a notable rise from 2.1K in early January to a peak of 12.5K in mid-March, before settling at 4K by the end of the quarter.
MMA Manager 2: Ultimate Fight showed minimal revenue activity, with a small peak of $12 in late January. Downloads were relatively low but showed a slight increase, peaking at 59 in mid-March. Active users were stable, maintaining around 100 users per week throughout the quarter.
WWE Mayhem had no significant revenue after an initial $19 in the first week of January. Downloads gradually increased, peaking at 512 in mid-March. Active users also showed a positive trend, rising from 982 in early January to a peak of 1.2K in mid-March, before ending the quarter at around 1.1K.
For more detailed insights and further data on these games, visit Sensor Tower.